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Hs1 the slaying stone
Hs1 the slaying stone





hs1 the slaying stone

I say "some reason" because while the slaying stone kills a target that it hits, it can only be used within five miles of the town, affects one creature, and is consumed after usage. Everyone was apparently fine for the past eight years or so until Treona found out that one of the slaying stones was still around, and is now looking for adventurers to go get it for some reason. The former ruler of Kiris Dahn, Kiris Alkirk, and his advisor Treona legged it and holed up in a tower some distance away. Almost ten years ago, goblins attacked the town and ran everyone out, claiming it for themselves and subsequently trashing it (par for the course when it comes to goblin behavior). The backstory is that the town of Kiris Dahn had magic stones that could kill people who attacked it, which were created by tieflings. I'm happy with the physical presentation, but what about the actual adventure? There's also a map featuring some of the encounter locations, and the rest can be constructed easily with Dungeon Tiles. The other appealing feature is that its a booklet and not a folder, something I appreciate because it makes them easier to store and less fragile. I almost never run these things, but I'd heard it was better than the others and it was cheaper. The Slaying Stone is part of the second run of sequential adventure modules by Wizards of the Coast.







Hs1 the slaying stone